Talk:Planetoid template
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Frankly, the thought of using the whole zone for just the planet's surface is a bit restrictive. There's no rooms for specific locations or whatever. For example, if I set up a planet with a city on it, either that city is disproportionately huge or else I have to skimp on the planet size or something. Any suggestions?
Suggestions
I suggest that the use of rooms 1-74 would be for descriptions of the planet's surface, but that the exits can be changed to lead into another area. For example, consider of room number xx33. Normally, you reach it by going...
- south from room xx17
- west from room xx34
- north from room xx49
- east from room xx33
Replace all those exits, and make some other use of room xx33... or delete it entirely. Now, going south from room xx17 can lead you to a different room in a different zone. Say room yy01, which tells you you're on a road, just to the north of a strange alien city. If the city only needs 40 rooms or something, you can use the remaining ones to build another city, later.
Of course, you can speedwalk around the equator of the whole damn zone faster than you can cross the city... but hey! This is a game. We're doing the best we can. Don't forget you can include oceans, DTs and things to make 'walking' around the whole world a little harder.
- Artoo
I think I may have found one error (hopefully Amigone can confirm, as he's done work on a planetoid as well):
room 94 leads up to 92, when I believe it should be down to 92.
-Ecks
I know it's weird, but that's at the transition between a planetary system of N/S/E/W/U/D and the galactic system, where up and down are absolutes (up means climbing above the galactic disc, looking down on everything, and down means the reverse. Closer in to a planet, down means 'deeper in to the gravity well'... Thus the strange crossover at the southern end of all planets. Sorry about that, and if you can find a better solution, go for it... the template is only a template. Yours to change.
R2
darnit, trying to think in four dimensions is -hard- for us mere humans.
Only four? Wuss. - R2
