Ripley's Believe it or not
From Wormhole Sci-Fi MUD Homepage
Strange but true... obscure Wormhole factoids gleaned from the game code, or experiences within the game.
- A Wormhole MUD room can be both hot and cold at the same time - and cause you penalties for both.
- Einstein proved that space is curved, and that if you travelled far enough, you'd be right back where you started. The same is true of Wormhole's 'Deep space' zone. If there was such a thing as a sniper rifle that could fire through 1,728 rooms, you could theoretically shoot yourself in the back of the head. (You'd need a very impressive telescopic sight, though.) Alternatively, just pick a direction, and keep moving!
- Every planet in the Wormhole universe has a day the same length.
- A talented thief can steal the meat off a bragh, without killing it.
- Regardless of how many you collect, you can only ever wear one Gaim armoured boot.
- If the playerfile is completely empty, like after a pfile wipe, the first person to enter the game with a character is automatically promoted to level 115! You still get newbie tips though!
- That you get a bonus to your hitroll when your opponent is losing seems reasonable... for example, they are easier to hit when stunned, and still easier when unconscious. You get +3 to hit against mortally wounded targets... AND +6 TO HIT SOMEBODY WHO IS DEAD! (Pass the stake, Dr. Van Helsing?)
- If you are mounted upon a vehicle and your alignment changes such that you are 'zapped' by it because it's anti-evil or anti-good, it ends up in your inventory!
- One of the rarest in-game messages ever to be seen must be "$N falls off from you." In fact, I doubt if anybody has ever seen it. It would be sent to a 'mount' type mobile if its rider was unhorsed during combat. (So unless immortals are in the habit of switching into the body of a horse for the purposes of a quest...)
- The first item in Wormhole is item 0, "A bug." It is never seen under normal circumstances.
- The game code includes (disused) functionality for a power called 'waterwalk' that used to make it possible for players to enter 'water' rooms without a boat. The message "You feel webbing between your toes." would be sent to the player when the power was used. One for the Aquatic Avengers, perhaps? And don't get me started on the martial arts skill, Kvack-fu...
- According to the table that defines the average height, weight and age table for each race, humans are about 18 years old, 170cms tall, and weigh 80 kilos. Immortals, by contrast, are 9999 years old, weigh 500 kilos and are ten metres tall. (On that basis, I think I might have to become an R1 prototype... and let's not even think about immo/mortal marriages!)
- Each month in the Wormhole calendar is an anagram of a major science fiction author or movie director. Collect all seventeen!
- The file, race.c specifies five languages in Wormhole MUD: English, Basic, Wookiee, Ewok and Binary. Hurrah!
- Klingons are specified as being 95% fireproof.
- "If you strike me down, I shall become more powerful..." Consider this entry from interpreter.c: {"ban", POSITION_DEAD, do_ban, LEVEL_CODER, 0, CMD_SECURITY} - even if dead, an enforcer or immortal can still use the ban command!
- Forgotten immo commands... some old school immortals might remember their 'social godcommands', such as GODBLESS, but have you ever seen SUNSHINE? STEPON? GODCURSE? GODSTARE? HAUNT? JUDGEMENT? LIGHTNING? RAINCLOUD? SNOWBALL? I haven't seen some of these in years! Immortals please take note... have some fun!
- Wormhole MUD still includes the 'mayor' code that causes the Mayor to open and close the city gates at certain times of day, declare the bazaar open and so on... which is kind of redundant since we don't have the city of Midgaard, of course!
- If you're switched into a mobile (immortal quest / testing function) and you try to report an idea or a bug: "Monsters cannot have ideas. Go away." Harsh, but true.
- Even on the ice planet, Hoth, those who fight dirty manage to throw some sand into their foes' eyes. Perhaps they always carry a little bag of the stuff with them for this purpose?
- The zone, 'Circus of the Damned [Part 1]' by Sum featured three rooms numbered 4343. In total, the supposedly regular-sized zone had 101 rooms. This is, of course, impossible. It's true, though.
- At the time of writing, there are no objects at all with a minimum level of 48.
- Never been to heaven? Actually, the 'Scrap Room' isn't a piece of the space station, strictly speaking. It is room 1233. As such, it is a little piece of the immortal zone, and probably the only one mortals can enter without assistance.
- 'Forked' Wormhole: Wormhole MUD has spawned three descendants, each making use of the game engine, but not the game-world (rooms, mobiles, objects etc.) Wormhole code first produced 'Tales From The Floating Vagabond', and later the game code ('borrowed' by our former hosts) produced the post-apocalyptic 'Parallax MUD'. Neither survive today. A fantasy MUD based on the Wormhole game engine, Medrona MUD has been tinkered with since 2007, but never opened. Some of its code features have ended up being used in Wormhole, however.
- Your criminal record: Entries on the jail terminal survived the turbulent process of Wormhole's resurrection. Some of the earliest messages may be almost a decade old. Immortals have long memories, it seems!
- The Wormhole MUD zones list includes no 'Zone 1'
- Every single location on Tatooine is flagged 'indoors' - to prevent silly messages about sunrise, weather and so on.
- Alseep on the job, or just obsessed with sex? There are eighteen bed objects in Wormhole MUD... and three of them come from the immortals' zone.
- The shuriken has just one anti-race... immortals! (Were we using them to misbehave, or something?)
- The WormNet eGroup's database of cheeses is commemorated in one of the rooms in the library on Paradoxia.
- Rainy weather causes you to get more liquid when using the 'create water' psi power.
See also: funny code segments

