Jedi Knight

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General

The Jedi Knights are known throughout the universe for their skills and honour. However, possessing such great skills can lead to the weaker people becoming corrupted beyond help in their pursuit of power. Such individuals are said to have succumbed to the dark side, and become Dark Jedis; they must retrain in their new role, but now have access to the deadly magic of the Sith. Those who do not fall for the instant gratification of the dark side will find themselves greatly rewarded in the long run, able to strike down their treacherous former-brethren with all the might of a true Jedi.


Powers

Level 14: detect poison
Level 25: armor
Level 27: detect alignment
Level 28: cure light
Level 30: sleep
Level 36: detect psi
Level 38: enhanced control
Level 40: detect cloaked
Level 41: word of healing
Level 42: protect from evil
Level 45: cloaking shield
Level 50: cure blind
Level 54: locate object
Level 55: cure critic
Level 56: levitation
Level 60: remove poison
Level 62: remove curse
Level 65: sense life
Level 70: charm person
Level 70: heal
Level 76: identify
Level 80: strength
Level 85: regeneration
Level 91: cat eyes
Level 100: metaphasic shield


Skills

Level 1: stab
Level 1: bludgeon
Level 1: slash
Level 1: chop
Level 1: pierce
Level 1: blast
Level 5: swim
Level 5: riding landbased
Level 8: climb
Level 10: second attack
Level 12: scan
Level 14: mounted battle
Level 20: sneak
Level 23: blindfight
Level 24: fatality
Level 25: battle tactics
Level 29: parrying
Level 30: compare weapon
Level 30: compare armour
Level 31: dodge
Level 35: first aid
Level 35: meditate
Level 37: third attack
Level 40: rescue
Level 42: riding airborne
Level 42: scout
Level 45: lightsabre adept
Level 50: track
Level 50: tumble
Level 50: vitalize mana
Level 52: disarm foe
Level 63: fourth attack
Level 70: two-handed weapon
Level 80: critical hit
Level 83: hide
Level 85: escape
Level 85: vitalize stamina
Level 90: martial arts
Personal tools