Funny code segments

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Anonymous programmer in act.world.c:

 /*  
 	Forgive the Hungarian notation, I'm turning into a Windows programmer...  I'm
 	a traitor, I know...
 */

Vader loses it, in act.offensive.c:

 /*          
 ** 25/05/98
 **
 ** It's times like these one thinks about ramming a large stake through one's
 ** eye socket.  Who knows how many times the MUD has crashed for the same
 ** reasons, but if anyone drops a bomb, or whatever, and it explodes after
 ** they've quit the game, their char_data struct is freed, so the armed_by
 ** pointer is pointing to freed memory -- fooking great :/  I shall change
 ** it to store the id_num, and then check to see if the struct is null in 
 ** the damage() function and just return if so...
 **						--DJW
 */

Vader explains the existence of key_statue in spec_procs.:

 /*  Hey, I do the code, I get to make a spec_proc in two minutes to at
 least /try/ and make my area more interesting :)  -DJW */

Anonymous programmer in utils.c:

 /*
 * Some string helper functions for constant values. Intended to help reduce
 * memory usage ... given the bloat of this thing, I'm not sure why I'm doing
 * this...
 */

Vader puts in a quick and dirty fix for radiation, in act.wizard.c:

 /* standard resistance to radiation -DJW...  actually it's 4:30 and I can't
 be arsed to alter constants.c too :) */
 ch->points.max_rad = 100;

Somewhere in db.c:

 default:
   whlog("SYSERR: Ack!  Monsters ate my mother! (special_assign maybe?)");
   break;

Somebody cheating, by any chance? In fight.c where critical hits are calculated:

 if (number (1, 5000) < GET_SKILL (ch, SKILL_CRITICAL_HIT)
   || !(strcasecmp (GET_NAME (ch), "zeus")))
 { ...

Bertha annotates one of her scripts in 'Chapter One':

 wait 1s
 *---Now I'm going to type "fol" %actor.name%".  Note the use of "fol
 *--- rather than "follow".  This is because Dan's a walking,
 *---talking porksword with fleas.
 fol %actor.name%

~

Found in auction.c (at the very end) - probably Vader:

 /* what are you doing down here? the code's over, go home, nothing to see ;) */
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