Armour

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Armour is a UK English spelling of Armor, a psi power in the game.


Armour is also an item type. Armour differs from the 'worn' item type in that armour uses one of the values (value 0) to determine the armour class benefit. 'Worn' type items do not use one of the six values. Instead, the AC bonus (or penalty) has to use an 'applies' slot.


This is developer babble. You probably don't need to know it.


To a player, this makes almost no difference, except one. Armour, when worn on the head, body or legs, receives a multiplier. An item or armour worn on the head or legs delivers its stated AC bonus *2. On the body, it's *3... 'Worn' type items receive no such bonus. If you're using the identify psi on an object, study the results with care.

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